#ifndef hero_hpp
#define hero_hpp

#include "main.hpp"

class cHero
{

private:
    BITMAP * tex;

public:
    sPoint * pos; //pozycja postaci
        int HP;
        int MP;
        int lvl;


        void draw(BITMAP * bufor);
            void hp_increase(int count);
            void hp_decrease(int count);
            void mp_increase(int count);
            void mp_decrease(int count);

        cHero();

};













#endif
